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Published Writing

These are some highlights from my 7+ years of professional published writing, particularly exciting moments when I got to learn more about the intersection of product design and the people it serves. 

 

I've been published at Vice, Variety, ESPN, Polygon (and ran one of their projects), Fanbyte, Esports Insider, PC Gamer, and plenty more. My expertise has been tapped into for television interviews, event panels, and consulting. 

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You can find more select works on my <Contently> page, and all of my work via my automated portfolio on my <MuckRack.> 

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Reached out and spoke to users who'd upgraded their work and gaming stations, plus gaming product representatives from IKEA and Herman Miller.
For Waypoint via Vice.

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Copywriting and copyediting to overhaul an event organization guide in time for Valve's Dota 2 The International Championship 2023, to empower fans globally to create community parties. 
For Barcraft United client, commissioned by Valve.

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Reported on players taking on (and defeating) gaming bots powered by the Elon Musk-powered OpenAI project, at a large gaming tournament where the bots premiered.
For The Flying Courier via Polygon.

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